https://www.bilibili.com/video/BV1gD4y1Q7Qd
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[LEAKS] Herrscher of Lightning/Thunder (non-official)
Lead:
- Team all DMG +14/18/22%. Psychic valks gain starting SP 50/60/70. In open world, effects triggers once per 10 mins.
Evasion:
Within 1.5s of ultimate evasion, pressing attack will lunge forward and gather enemies, pressing attack another time will trigger evasion skill, dealing 500% lightning DMG to gathered enemies, and trigger 4s time fracture.
- (Shared) Activating evasion skill generates n SP.
- (Shared) Evasion skill CD reduced by n secs.
- [SSS] Evasion skill damage increased by n%.
Basic (P = Physical, L = Lightning):
- On 1st basic hit, gains 1 stack of shield. When shield is present, self incoming all DMG -30%, greatly increase CC tolerance. Each hit received removes 1 stack of shield. 1s after the last basic attack, shield is removed. Lv1 Desc
- (Shared) On 5th basic hit, branch, and ultimate skill, apply mark on enemies. Self outgoing damage on marked enemies gain lightning received +40%. Mark and LE's conductive ... ** incomplete desc
- QTE: triggered by time slow or float, dealing 400% + 300% ATK lightning DMG and chain directly into 4th basic.
Combo (Activated from long press during basic, consumes Herrscher charge):
Deals 300% ATK lightning DMG. When Herrscher charge is full, long press after basic attack or during combo attacks will drain all Herrscher charge and deal 1500% lightning DMG (considered special combo).
- Special combo damage is increased by n%.
- Combo attacks paralyze enemies for n secs.
- (Shared) Landing combo attacks regenerate self HP for n HP/s
Ultimate (Summons dragon, SP cost unknown):
For 15 seconds, instruct dragon to attack enemies, during which the valk cannot be switched out. Damage received by the dragon is shared with the valk but reduced by 80%, and cannot cause death. Recover 3% of max HP every second.
Dragon entering the field deals 500% ATK lightning DMG.
Continuous attacks: Pressing attack key during this time causes the dragon to deal 400% ATK lightning DMG per hit, hurricane deals 50% ATK lightning DMG to gathered enemies. When ground attacks hit a target, recover 60 Herrscher charge, has ICD of 0.4s.
Air strike: can be activated when Herrscher charge is above 300 by pressing ultimate key again. This drains 50 Herrscher charge every 0.2s, dealing 200% ATK lightning DMG to enemies and bind them with lightning that lasts 0.5s until Herrscher charge runs out. After that release final execution, dealing 1000% ATK lightning DMG to affected targets.
- Ultimate melee attacks deal additional 150% ATK physical DMG, deals additional 60% shield DMG. Lv1 desc
- (Shared) Every hit during continuous attacks increase this ultimate's air strike and final execution by 25% all DMG, stacks 4 times.
- [SS] After releasing final execution, trigger 2s time fracture. Lv1 desc