ครึ่งหลังเกมเล่นเป็น Punished Noctis ถ้าอยากย้อนกับมาเก็บของเก็บเควสแมพเก่ามีระบบย้อนเวลา
!!! Second half spoilers !!!
"The creative pressures and arguments that have coloured Final Fantasy XV's development are most evident in the second half, where it almost switches geenre, away from the open world desidn of the The Witcher 3, which was an influence on the current team, to a much more traditional linear series of cutscenes and dungeons. Late in the game, a network of cramped corridors, stockrooms and baffling barracks feels like a hangover from another game entirely. Here, Noctis, working alone, must duck into doorways in order to hide from the stalking, haunted guards. The stealth is delivered in a horror style, complete with jump scares, a disembodied, Joker-like voiceover, and Resident Evil-style key-card puzzles."
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Update:
To make clear the distinction between the two halves of the game, if you want to return to the open-world area you'll need to travel 'back in time' when at a save point. Once there, you can mop up any unresolved side-missions, until you're ready to return to the present.
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There are some interesting tidbits from the Edge preview.
It seems like the money system is a bit flawed. As we know, you don't get money from enemies but rather through items in the world that you sell. The problem, however, is that the party tends to use a lot of consumable items in battle, such as potions and elixirs. It seems that because of this your party may end up short on the funds to buy new equipment and weapons in areas.
There also seems to be an abundance of mechanics that are tied to specific regions and parts of the game that don't carry over once you leave ultimately making them feel unfinished. Chocobo stats don't seem to carry over from region to region and certain gameplay options like Cid's weapon customization all but vanish once you've left one location.
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