STORY
Much ink has been spilled about the story and personally I find the changes to the early game story to be fine. The world ended up being a lot less "post apocalyptic" than the fanbase expected and so I think the more light hearted and less edgy presentation is fitting. Citizens are complaining about inane things, there is no military conscription, couriers are reprimanded for going to dangerous zones rather than being forced to trek into danger. There is a distinct sense that the world is starting to heal. Civilization has not needed to fundamentally change to adapt to the disaster. This is opposed to Arknights, where the concept of a city was destroyed and now any large population must live on mobile platforms in order to survive. I've heard WuWa described as Futuristic Xian xia and I would have to agree.
That is not to say the story isn't without its flaws. The early story beats are full of new terminology, names, and places. We are just not given enough time to process all of the information. For global players the issue is compounded by the scuffed translation and the fact that many names are in romanized Chinese. For example, in the very first moments of the game, the guardian dragon is interchangeably referred to as a dragon and then by its chinese name "Long". I am partially fluent in Chinese. I know enough to at least be able to feed and shelter myself, call a taxi to the airport, and buy a airplane ticket back home. Despite this, I am unable to remember the name of the main city hub and even sometimes forget the names of characters that I own.
By the time I got to Scar, I had lost so much investment in the story that I found his story book sequence to be unwelcome and hammy. It gave me the feeling of someone that was "trying too hard", if you get what I mean. Granted, this is still the early story and it likely will improve later on, so I won't belabor my point. Genshin's story was also boring early on and Skyrim's story just plain sucks so obviously story isn't a dealbreaker.
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