F2P Game.
- Season Passes
- Monetization Store
- Gacha
- Weapon skins, accessories, costumes, gestures (emotes), hairstyles, underwear, some dyes, stamps, celebration items, mounts (Season pass as well), instant mission finish items, buff items, character slots (10 max), character name change, exp increase item
NO Items will be available that will help you clear hard level content
There are GREAT SUCCESS UP items as well as the ability to reuse Plugs (possibly taken as P2W). However, according to the words they used, it seems like it’s available to free to play players via the battle pass, through a time limited shop(Possibly daily, it’s not clear) as well as other rewards such as maintenance compensation.
--- Season Pass ---
- 50 to 60 days per cycle
- Clearing quests give points, which can be used to increase rank/earn season points
- Can use them to buy season store items
- Monetized plan is 100 levels, F2P is 60
- Earn rune ore, gc type currency, costumes, gestures, weapon skins, gacha tickets
- Translator seemed confused but it seemed like F2P could either EARN some access to the paid levels or earn a discount? unsure.
- They said that these rewards could also be earned through events and such, so don't be afraid that paid is the only way to earn things in game.
-------- Earnable -------
- Mounts
- Costumes
- Accessories
- Gacha tickets
- Aesthetic tickets
They said that playing the game is kind of required to understand as it's hard to explain.
Developer ended with that he wants to implement a lot of things in the game and that he hopes that players can see him as another player rather than a developer and that he hopes we can all have fun playing.
Also said that he knows there are certain things that players might want but that he won't be able to compromise on.
Missions –
Missions have rewards by default, but if you achieve more objectives in said mission, you get additional rewards. There is a paid option to get additional rewards without doing the extra. So F2P have to play more, P2P can save time.
The lead developers justification was that it's for people who are busy can pay to get basically double rewards from missions so they can keep up w/ epeople who have more time to do all the missions
They're saying it's meant to balance those who can game hardcore and those who are more casual