Summary of the recent information
- Nintendo held private meetings to showcase its successor capabilities to key partners (VGC & Eurogamer)
- To that end, they used tech demoes of Breath of the Wild running at a higher framerate/resolution and the Unreal Engine 5 Matrix tech demo which looked close to the PS5/Xbox counterparts. (Eurogamer/VGC)
- Raytracing is used in the Matrix demo (VGC)
- To achieve this result, it used DLSS (VGC/Eurogamer), which would more precisely be DLSS 3.1 (Necrolipe)
- "Nintendo is keen to launch the system sooner if possible." than the latter part of the year as initially reported (Eurogamer)
- The system might launch with 12 GB of RAM (Necrolipe)
มี Raytracting
รองรับ DLSS 3.1
ตัว Devkit ram 16GB เพราะงั้นตัวขายจริง 12GB