Some interesintg points from JP magazine Pash! interview (oct. 2021)
- Golden apple archipelago wasn't created from scraped Inazuma map, it's completly new, a small number of devs from Inazuma team created this map.
- Every island from Inazuma has a theme. (Yeah, I can definitely see that from Watatsumi and seirai, two of my fav Inazuma islands)
They made a lot of effort to optimize Inazuma content for mobile. Things that worked on PC and PS just didn't' work on mobile which led to constant crash.
- The first fight with Raiden, they want players to have a desparing and intimidated feeling, in contrast with the second fight, players now have support from all those that suffered, the will of people. The resolute stack and the final burst derived from this concept.
- The difficulty of puzzles in Inazuma actually had been lowered several times, but it's still too difficult for some players. (I guess whether they will decreae future puzzle difficulty depends on the feedback from the survey)
- For activities that have good feedback, they will use them in future version with more improvement
hammy851