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TG Issue 4, 2005
Interviewer: So really, “hollow” is the after story for which ending?
Takeuchi: It will feel like it encompasses the endings of all of the routes, but not being any of them.
Nasu: We mentioned it a little bit earlier, but “hollow” is set in Fuyuki city half a year after Fate/stay night. But despite that, the story’s starting from a situation where everyone, + some extra people and minus a certain character, is present and nobody thinks that’s unusual. While Shirou, the protagonist thinks this is weird, he can’t figure out what exactly is unusual. He’s in that kind of unstable situation, but he’s genuinely enjoying the “festivities” feeling that it’s great how everyone’s around.
And the story is going to progress like that, but slowly, they’re going to be getting involved in the reason why they’re in that strange situation, that is, the main story. A keen person might realize, “hey, this takes place after that route”, but we believe it should be left up to the user’s imagination.
Toradayo 61, Jan 2006
Interview: So, should it be best to think that Fate/hollow ataraxia isn’t a continuation of the Fate, Unlimited Blade Works, and Heavens Feel arcs of the last game?
Takeuchi: Yes. It’s not really what happens after each route, but more of a “counter” to “Fate/stay night” itself…..is what feels more comfortable right now, I think. While there is a setting about this happening after this route, personally, I don’t think it’s that important. Basically, I think the player should interpret it however he wants.
Nasu: I personally wrote “Reunion”, the introductory portion of Fate/hollow ataraxia with the intention of it being the ending of a certain route in Fate/stay night and the ending of “hollow ataraxia”.